Hey guys! I’m going to be showcasing some different team lineups for Phantom Castle and Pros/Cons etc. for each.
P.S I’ve never used a Healer in PC or thought of them to be that effective so i won’t be including them, sorry! I will try to show a few different variants of each lineup.
Your standard PC team. 3 units that have strong AoE Jutsus with 4-5 chakra cost.
The focus is on damage, utility is a bonus. A variety of elements is preferred. No real synergy between them.
- Bunch them up while minimizing damage
- Wait for Jutsus
The focus of this team is to weaken the enemy with various debuffs. It’s important that your debuffers have a max of 4 chakra so that they can use their Jutsu on the first turn.
Large hitboxes are welcomed. Debuffers go first 2 slots, followed by a damage dealer (otherwise you might have trouble killing them).
Feel free to mix and match between debuffers and damage dealers instead.
Main focus of this team is to split the enemy into 1v1’s and then deal with them individually. Since you are splitting them up, there is no point bringing AoR so you would bring stronger Single Target Jutsus.
Counter-attack is a bonus. Debuffs are a bonus. Downside is that you may ahve trouble pairing them off with type advantage, or just separating them in general.
Another downside is that in most cases, AoE is just a lot more effective in PC.
- Lure enemy into 1v1
- Aim for type advantage
6-4-5 signifies chakra cost and position. A chakra generator is necessary for this lineup.
Note that if your “5” can also regain chakra, then your first unit can be 7 chakra.
1st slot is strong 6/7 chakra. 2nd slot is a chakra generator. 3rd slot is a strong 5 chakra.
- The “6” first lures 2 enemies together
- The “4” regains chakra
- With Naruto as long as you place your “6” right next to an enemy, you easily reach 15 combo
- The “5” uses Jutsu
- If the “5” happens to not kill them, the “6” will