Normal |
---|
Hit Count: 2 |
Ninjutsu | |
---|---|
Ninja Art: Mitotic Regeneration: The 100 Healings Jutsu Gives yourself 90% jutsu sealing and immobilization resistance, and restores 2500 health every turn for 2 turn(s) |
|
5 ★
|
6 ★
|
Secret Ninjutsu |
---|
Cherry Blossom Deluge Palm Hit Count: 9 Removes Barrier of 1 enemy(s) in range, 18x attack and knocks them back with 90% of health recovery sealing for 5 turn(s). |
6 ★
|
Overview
Sakura is a Long range unit with decent HP and attack.




Pros | Cons |
---|---|
Best healer in game | Low attack stat |
High health | In a element with lots of competition |
Very low chakra cost | |
Removes Barriers | |
High self healing with abilities | |
Wisdom damage reduction with abilities | |
Great field and buddy skills |
Sakura is a Bravery unit with good Wisdom damage reduction and HP restore. Her jutsu gives a good sealing/immobilization resistance boost and heals. Her ultimate deals around 22k normal and 34k bonus element.
Sakura Haruno “Sheer Diligence” is truly the best Sakura in the game. With healing and powerful Justus, this Sakura is not to be messed with.
Sakura is a long-ranged unit with an attack of 1162 and a HP of 2140. Yes, Sakura is low on attack compared to many long-ranged units but this isn’t the reason for her use in the game. Where Sakura truly shines above many other units is the fact that she is a 3 Chakra unit, meaning you can obtain her Jutsus quicker than most characters and also the fact she can heal a lot.
How much can she heal exactly? Well, a total of 500 if two of her healing abilities are unlocked, 250-300 field healing, 200 buddy healing and her first Jutsu, which can heal 2500 of her own health for 2 turns!
As you can see that is a lot, and I mean a lot of healing. However, sadly, she is indeed a bravery unit which can turn most people of as we already have the formidable Sage of six paths Naruto. But do not be put off. Yes, sage of six paths Naruto might be the better option to run on your bravery team for some people as he does way more damage and can also heal a lot.
This does not make Sakura useless because you have to consider that she has a lower chakra cost with her first Jutsu that can give her a 90% chance to resist Jutsu sealing and immobilization which can give her a passive heal of 2500 for 2 turns (if you add all abilities and skills she can heal 3300 for 2 turns) also with her Secret Technique which is indeed 6 chakra that has an 18x towards one enemy (22K Damage) which removes their barrier and gives you 90% chance to health recovery seal for 5 turns.
Why is this important? Well, this makes Sakura one of the best units for Boss Battles. As she can support her team with constant healing and can resist Jutsu sealing and immobilization from a boss. She can also do damage which can remove a barrier if there was one and can also health recovery seal Boss’s like Kaguya which will stop her from healing herself.
Stats / Character Cost
Max Rarity | Element | Range | Max HP | Max ATK | Luck |
---|---|---|---|---|---|
6★ | Bravery | Long | 2140 | 1162 | 10 |
Level | HP | Attack |
---|---|---|
100 | 2140 | 1162 |
Rarity | Character Cost |
---|---|
6★ | 80 |
Skills
Field skills provide bonuses when Sakura Haruno is near the range of the character in combat.
Rarity | Sakura Haruno's Field Skill |
---|---|
5★ | Restores 225-275 health. |
6★ | Restores 250-300 health. |
Buddy skill is applied when Sakura Haruno is paired with the main attacker.
Rarity | Sakura Haruno's Buddy Skill |
---|---|
5★ | Restores 150 health. |
6★ | Restores 200 health. |
Sync Skills
Affiliation | 1 | 2 | 3 |
---|---|---|---|
Hidden Leaf | Sync with Hidden Leaf - Lowers rate of getting jutsu sealed by 20% | Sync with Bravery - Restores 75/375 health every turn. | Sync with Short and Mid Range - Lowers rate of getting immobilized by 20% |
Abilities
Self Heal 250
Restores 250 HP every turn (PvP 500)Reduce Wisdom Damage 25%
Reduces damage from WIS enemies by 25%Reduce Damage
Reduces damage taken by 5%Reduce Wisdom Damage 25%
Reduces damage from WIS enemies by 25%Self Heal 250
Restores 250 HP every turn (PvP 500)Critical Rate Boost 1.5x
Boosts critical rate by 1.5x
Awaken
Awaken to 6★, costs 28000 ryo




