Normal
Hit Count: 1
Ninjutsu
Booby Trap
Hit Count: 6
6.5x attack toward 1 enemy(s) in range and knocks them back.
6
Secret Ninjutsu
The Great Sakura
Hit Count: 10
17x attack towards 1 enemy(s) in range, knocking them back and gives you 70% immobilization resistance for 5 turn(s).
6
NWC Ninjutsu
7x attack toward 1 enemy(s) in range, knocking them back, and reducing their Chakra Gauge by 1.
NWC Secret Ninjutsu
17x attack towards 1 enemy(s) in range, knocking them back and gives you 70% immobilization resistance for 5 turn(s).

Overview

Sakura is a Vast-range unit with decent HP and attack.

1174 (+ 300) 1174 (+ 100) 10 Vast

ProsCons
Good damage reduction in abilitiesNo AoE
Decent PvP Unit
Vast Range

Sakura is a Heart unit with good damage reduction and chakra erase chance. Her jutsu can hit around 8k normal and 12k bonus element. Her Ultimate hits around 21k normal and 32k bonus element.


As with many Blazing Awakened characters, Sakura is less useful in PvE than her un-Blazing Awakened counterpart. While she retains her vast range and great field skill, her stats and multipliers both get decreased without any extra utility on her jutsus to make up for it. Her regular jutsu is strictly worse with a lower multiplier and without the extra multiplier on skill enemies, as is her ultimate jutsu, with a lower multiplier, less immobilization resistance, and losing out on removing attack buffs.

While she does get 20% damage reduction and a reduced chakra gauge in abilities, she also loses out on 250 healing per turn. Overall, she’s likely less useful in PvE than her un-Blazing Awakened form, since Yugito already exists as a body tank, and should be kept un-Blazing Awakened if you plan on using her for PvE. In PvP, however, this Sakura really starts to shine.

With a respectable 34k hp, she can take a few hits, especially once she gets the 20% damage reduction from her abilities. She also has a fairly respectable speed stat of 264, which while not being incredibly fast, isn’t terribly slow either. But the most important part of her kit is her regular jutsu. The ability to control the opposing team’s chakra levels is a powerful one, which is why chakra regen sealing is such a strong ability. Reducing their chakra gauge like Sakura does is also a similarly powerful ability that can deny key threats of their jutsus. Unfortunately, without 5 abilities, Sakura is stuck at 5 chakra, meaning she has to either stay out and hope she doesn’t get chakra sealed while waiting for chakra generation, or wait in the back row for the second rotation, where she won’t be nearly as deadly. Once she reaches 4 chakra, however, she becomes a huge threat with nearly 20k jutsu damage while draining chakra, and a 30% chance to not consume chakra while also having respectable bulk.

Stats / Character Cost

Max RarityElementRangeMax HPMax ATKLuck
6HeartVast1174117410
LevelHPAttack
10011741174
RarityCharacter Cost
680

Skills

Field skills provide bonuses when Sakura Haruno (Awakened) is near the range of the character in combat.

RaritySakura Haruno (Awakened)'s Field Skill
6Boosts Heart attacks by 225-275.

 

Buddy skill is applied when Sakura Haruno (Awakened) is paired with the main attacker.

RaritySakura Haruno (Awakened)'s Buddy Skill
6Reduces the chance of receiving immobilization by 30%

Sync Skills

Affiliation123
Hidden LeafSync with Hidden Leaf - Restores 100/500 health every turn.Sync with Heart - Reduces damage taken by 20%. -

Abilities

  • 10% 0 Chakra Required for Ninjutsu
    10% chance to reduce chakra consumed by Ninjutsus to 0.
  • Reduce Damage
    Reduces damage taken by 5%
  • 20% 0 Chakra Required for Ninjutsu
    20% chance to reduce chakra consumed by Ninjutsus to 0.
  • Reduce Damage
    Reduces damage taken by 5%
  • Reduce Chakra Gauge By 1
    Reduces Chakra Gauge by 1

Awaken

Awaken to 6, costs 2800 ryo