|Hit Count: 1|
|Summoning Jutsu: Demon King
Hit Count: 6
5.7x attack toward 1 enemy(s) in range, 70% chance of health recovery sealing for 6 turn(s) and/or 50% chance of slip damage for 4 turn(s) each.
|Demon King: Clean Glass
Hit Count: 9
13x attack toward 1 enemy(s) in range, 40% chance of jutsu sealing for 6 turn(s).
Pain (Jigokudo) is a mid-range with mediocre attack and decent HP.
|Decent Health and Attack boosts||No AoE Jutsu/Ultimate|
|Counterattack||Only 4 abilities|
Pain (Jigokudo) is a Bravery unit with Health Boost and Attack Boost. His jutsu hits around 6k normal and 10k bonus element. His ultimate can hit around 15k normal and 22k bonus element.
Stats / Character Cost
|Max Rarity||Element||Range||Max HP||Max ATK||Luck|
Field skills provide bonuses when Pain (Jigokudo) is near the range of the character in combat.
|Rarity||Pain (Jigokudo)'s Field Skill|
|5★||23%-46% chance of attacking back when receiving an attack.|
|6★||26%-52% chance of attacking back when receiving an attack.|
Buddy skill is applied when Pain (Jigokudo) is paired with the main attacker.
|Rarity||Pain (Jigokudo)'s Buddy Skill|
|5★||Restores 150 health.|
|6★||Restores 175 health.|
|Akatsuki||Sync with Bravery - 10% chance of dodging a physical attack||Sync with Akatsuki - Boosts attack by 150/300.||-|
- 0 Chakra Req’d for Ninjutsu 15
15% chance to reduce chakra consumed by Ninjutsus to 0.
- Health Boost v2
Boosts health by 200.
- Attack Boost 200
Boosts attack by 200.
- 0 Chakra Req’d for Secret Technique 15%
15% chance to reduce chakra consumed by Secret Techniques to 0.
Awaken to 6★, costs 28000 ryo