Limit Break Capable

Normal
Hit Count: 1
Ninjutsu
Boomerang
Hit Count: 8
Removes Perfect Dodge for 1 enemy(s) in range and ignores Substitution with 4.2x attack toward them. Changes your range to "Vast" for 3 turn(s).
5
6
Secret Ninjutsu
Reanimation Jutsu
Hit Count: 10
9.3x attack toward all enemies in range, 80% chance of slip damage for 5 turn(s).
6

Overview

Orochimaru is a Mid-range unit with good HP and Attack.

1512 (+ 300) 2254 (+ 100) 10 Medium

ProsCons
Health Recovery with Norm, Comb, Follow, Counter ATKNo AoE Jutsu
AoE Ultimate

Orochimaru is a Body unit with Health Recovery with Norm, Comb, Follow, Counter ATK. His jutsu can hit around 9k normal and 14k bonus element. His ultimate can hit around 20k normal and 31k bonus element.


Stats / Character Cost

Max RarityElementRangeMax HPMax ATKLuck
6BodyMedium1512225410
LevelHPAttack
150 Limit
Break
15122254
RarityCharacter Cost
6100

Skills

Field skills provide bonuses when Orochimaru is near the range of the character in combat.

RarityOrochimaru's Field Skill
645%-55% chance of attacking back when receiving an attack.

 

Buddy skill is applied when Orochimaru is paired with the main attacker.

RarityOrochimaru's Buddy Skill
6Reduces damage by 20%.

Sync Skills

Affiliation123
SoundSync with Body - Lowers rate of getting health recovery sealed by 20%Sync With Mid Range - Lowers rate of getting health recovery sealed by 20% -

Abilities

  • Health Recovery with Norm, Comb, Follow, Counter ATK
    Restores health by 10% of damage caused with Normal Attacks, Combination Attacks, Follow-up Attacks, and Counters.
  • Health Recovery Sealing Resistance 20%
    Lowers rate of getting health recovery sealed by 20%
  • Health Recovery with Norm, Comb, Follow, Counter ATK
    Restores health by 10% of damage caused with Normal Attacks, Combination Attacks, Follow-up Attacks, and Counters.
  • Health Recovery Sealing Resistance 20%
    Lowers rate of getting health recovery sealed by 20%
  • Health Recovery with Norm, Comb, Follow, Counter ATK
    Restores health by 10% of damage caused with Normal Attacks, Combination Attacks, Follow-up Attacks, and Counters.

Awaken

Awaken to 6, costs 28000 ryo