Normal
Hit Count: 1
Ninjutsu
Boomerang
Hit Count: 8
3.2x attack toward 1 enemy(s) in range.
6
Secret Ninjutsu
Reanimation Jutsu
Hit Count: 10
7.2x attack toward all enemies in range, 70% chance of slip damage for 3 turn(s).
6
NWC Ninjutsu
4.2x attack toward 1 enemy(s) in range and 50% chance of speed reduction for 2 second(s).
NWC Secret Ninjutsu
10x attack toward all enemies in range and reduces their Chakra Gauge by 3.

Overview

Orochimaru is a Mid-range unit with good HP and Attack.

1588 (+ 300) 2022 (+ 100) 10 Medium

ProsCons
Several helpful abilities for Missions and NWUSNo AoE Jutsu
AoE Ultimate

Orochimaru is a Body unit with Self-Healing and Recover Front Row Ally Health When Defeated. His jutsu can hit around 6k normal and 9k bonus element. His ultimate can hit around 14k normal and 21k bonus element.


Stats / Character Cost

Max RarityElementRangeMax HPMax ATKLuck
6BodyMedium1588202210
LevelHPAttack
15015882022
RarityCharacter Cost
6100

Skills

Field skills provide bonuses when Orochimaru (Blazing Awakened) is near the range of the character in combat.

RarityOrochimaru (Blazing Awakened)'s Field Skill
645%-55% chance of attacking back when receiving an attack.

 

Buddy skill is applied when Orochimaru (Blazing Awakened) is paired with the main attacker.

RarityOrochimaru (Blazing Awakened)'s Buddy Skill
6Reduces damage by 20%.

Sync Skills

Affiliation123
SoundSync with Body - Lowers rate of getting health recovery sealed by 20%Sync With Mid Range - Lowers rate of getting health recovery sealed by 20% -

Abilities

  • Self Heal 100
    Restores 100 HP every turn
  • Recover Front Row Ally Health When Defeated
    Restores health of all allies in the Front Row by 5000 when you are defeated.
  • Self Heal 100
    Restores 100 HP every turn
  • Recover Front Row Ally Health When Defeated
    Restores health of all allies in the Front Row by 5000 when you are defeated.
  • Self Heal 100
    Restores 100 HP every turn
  • Recover Front Row Ally Health When Defeated
    Restores health of all allies in the Front Row by 5000 when you are defeated.
  • Immobilization Resistance 20
    Lowers rate of immobilization by 20%
  • Recover Front Row Ally Health When Defeated
    Restores health of all allies in the Front Row by 5000 when you are defeated.
  • Immobilization Resistance 20
    Lowers rate of immobilization by 20%