|Hit Count: 1|
|Snake Bearer Jutsu
Hit Count: 6
3x attack toward all enemies in range, knocks them back, and has a 30% chance of immobilization for 2 turn(s).
|White Snake Charmer Jutsu
Hit Count: 8
8.5x attack toward all enemies in range, 30% chance of slip damage and/or attack reduction and/or health recovery sealing for 5 turn(s) each.
Orochimaru is a short-range unit with great health and attack.
|Decent utility||Loses some stats for utility|
|Good PvP unit with low chakra cost and good health|
Orochimaru is a Heart unit with a great seal reduction chance. His jutsu can hit around 5k normal and 8k bonus element. His ultimate can hit around 15k normal and 23k bonus element.
Stats / Character Cost
|Max Rarity||Element||Range||Max HP||Max ATK||Luck|
Field skills provide bonuses when Orochimaru (Awakened) is near the range of the character in combat.
|Rarity||Orochimaru (Awakened)'s Field Skill|
|6★||Reduces the chance of receiving immobilization by 30%-35%|
Buddy skill is applied when Orochimaru (Awakened) is paired with the main attacker.
|Rarity||Orochimaru (Awakened)'s Buddy Skill|
|6★||Reduces Body-elemental damage by 20%|
|Sound||Sync With Short Range - Boosts attack by 150/300.||Sync with Heart - Lowers rate of getting jutsu sealed by 25%||-|
- Jutsu Sealing Resistance 20
Lowers rate of jutsu sealing by 20%
- Jutsu Sealing Resistance 25
Lowers rate of getting jutsu sealed by 25%
- Status Ailment Rate Boost
Boosts the rate of status ailments by 10%.
- Jutsu Sealing Resistance 30
Lowers rate of getting jutsu sealed by 30%
- 20% 0 Chakra Required for Ninjutsu
20% chance to reduce chakra consumed by Ninjutsus to 0.
Awaken to 6★, costs 28000 ryo