|Hit Count: 1|
|Striking Shadow Snake
Hit Count: 6
4.3x attack toward 1 enemy(s) in range, 30% chance of slip damage for 2 turn(s) and/or health recovery sealing for 2 turn(s) each.
Hit Count: 11
12x attack toward 1 enemy(s) in range, knocking them back with 40% chance of slip damage for 5 turn(s) and/or health recovery sealing for 3 turn(s) and/or attack weakened for 3 turn(s) each.
Orochimaru is a Short-range unit with decent Attack and HP.
|Extend Turns of Ninjtusu/Secret Tech. Effect||No AoE Jutsu/Ultimate|
Orochimaru is a Skill unit with Slip Damage Rate Boost and Attack Reduction Rate Boost. His jutsu can hit around 6k normal and 9k bonus element. His ultimate can hit around 17k normal and 25k bonus element.
Stats / Character Cost
|Max Rarity||Element||Range||Max HP||Max ATK||Luck|
Field skills provide bonuses when Orochimaru is near the range of the character in combat.
|Rarity||Orochimaru's Field Skill|
|5★||Reduces Heart-elemental damage by 10%-15%.|
|6★||Reduces Heart-elemental damage by 15%-20%|
Buddy skill is applied when Orochimaru is paired with the main attacker.
|Rarity||Orochimaru's Buddy Skill|
|5★||Reduces Heart-elemental damage by 10%.|
|6★||Reduces Heart-elemental damage by 15%.|
|Akatsuki||Sync with Akatsuki - Lowers rate of getting jutsu sealed by 10%||Sync with Skill - Lowers rate of getting jutsu sealed by 10%||-|
- Slip Damage Rate Boost
Boosts rate of slip damage by 10%
- Health Recovery Sealing Rate Boost
Boosts rate of health recovery sealing by 10%.
- Boosts attack reduction rate
Boosts attack reduction rate by 20%
- Extend Turns of Ninjtusu Effect
Extend active Ninjutsu effects by 1 turn.
- Extend Turns of Secret Tech. Effect
Extend active Secret Technique effects by 1 turn.
Awaken to 6★, costs 28000 ryo