Hit Count: 1
Rasengan Super Barrage
Hit Count: 13
5.5x attack toward 1 enemy(s) in range and knocks them back. Nullifies damage you receive from Ninjutsu or Secret Techniques for 2 turn(s).
Secret Ninjutsu
Naruto 5K Uzumaki Barrage
Hit Count: 20
12.8x attack toward 1 enemy(s) in range and knocks them back. Restores own Chakra Gauge by 1.


Naruto is a Short-range with great HP and Attack.

2118 (+ 300) 2204 (+ 100) 10 Short

High damaging UltimateNo AoE
Nullify type disadvantages

Naruto is a Skill unit with good damage reduction and nullifying type disadvantages. His jutsu can hit around 12k. His ultimate can deal 31k normal and 47k bonus element.

The newest Blazing Fest Unit and addition to the Skill lineup, Naruto from The Last arrives. One of the more significant parts of his kit is his buddy skill—250 healing a turn. In an element with little passive healing and more focused on burst healing, having some passive healing is always welcome. Other than that, Naruto is more or less a fairly gimmicky nuker, with short range and solid hp and attack stats. One major thing to note is his addition of a new ability—general element-based damage reduction. This makes him a solid nuker in vs heart missions, which synergizes well with his  secret technique multiplier boost ability, although unfortunately the multiplier boost does not also carry over to the regular jutsu. His damage reduction skills, on the other hand, don’t synergize with the rest of his kit—his kit lends itself to being a backline unit that comes out to nuke due to the buddy healing and solid ultimate damage output, so damage reduction is unnecessary. Even if Naruto stays out to use his regular jutsu, the jutsu damage nullification means damage reduction skills are also unnecessary

In PvP, Naruto fares significantly worse than in PvE. He’s very slow at 165 base speed and while tanky at 44k hp, doesn’t have quite the same amount of bulk that is expected of other units at that speed tier like Yamato or Nagato, being less tanky and less damaging than Yamato and slower and less tanky than Nagato while having less damage in single target vs Nagato’s aoe damage. Not only that, but his regular jutsu’s jutsu damage nullification effect is changed to restoring one chakra in PvP, which is worse due to his slow speed.

Overall, this Naruto is certainly not a bad unit. With his third ability, he becomes a very respectable nuker with solid damage output on his ultimate that also is a guaranteed ultra combo and nice buddy healing. In the end, however, he likely won’t be vital to your skill team, just a nice addition.

Stats / Character Cost

Max RarityElementRangeMax HPMax ATKLuck
RarityCharacter Cost


Field skills provide bonuses when Naruto Uzumaki is near the range of the character in combat.

RarityNaruto Uzumaki's Field Skill
525%-55% chance of attacking back when receiving an attack.
630%-60% chance of attacking back when receiving an attack.


Buddy skill is applied when Naruto Uzumaki is paired with the main attacker.

RarityNaruto Uzumaki's Buddy Skill
5Restores 225 health.
6Restores 250 health.

Sync Skills

Hidden LeafSync with Hidden Leaf - Boosts attack by 125/250.Sync With Short Range - Reduces damage taken by 10%.Sync with all except Skill - Boosts attack by 125/250.


  • Reduce Damage
    Reduces damage taken by 5%
  • Secret Technique Damage Boost
    Increases Secret Technique multiplier by 1.
  • Ignore Element Affinity-Based Damage Reduction
    Neutralizes Element affinity-based damage reduction against all attacks.
  • Ignore Barrier
    Ignore barrier and does damage
  • Reduce Damage
    Reduces damage taken by 5%


Awaken to 6, costs 28000 ryo