Normal |
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Hit Count: 1 |
Ninjutsu | |
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Sekizo Hit Count: 7 5.5x attack toward 1 enemy(s) in range and knocks them back. Your remaining Health is depleted by 15%. |
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5 ★
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6 ★
|
Secret Ninjutsu |
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Night Guy Hit Count: 15 Ignore Substitution and perfect dodge and removes barriers to 1 enemy(s) in range, deals 14x attack and knocks them back. Your remaining Health is depleted by 35%. |
6 ★
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Overview
Might Guy is a short-range unit with poor hp and good attack.




Pros | Cons |
---|---|
Great offensive capabilities with high critical rate | No AoE |
Powerful single target nuker | Low health |
3600 attack with abilities | Takes damage when casting jutsu |
Might Guy is a good unit with great attack boosts in his abilities. His jutsu can hit around 21k normal and 32k bonus element. His ultimate can hit around 55k normal and 82k bonus element. (Max pill and abilities)
Stats / Character Cost
Max Rarity | Element | Range | Max HP | Max ATK | Luck |
---|---|---|---|---|---|
6★ | Body | Short | 708 | 2800 | 10 |
Level | HP | Attack |
---|---|---|
100 | 708 | 2800 |
Rarity | Character Cost |
---|---|
6★ | 80 |
Skills
Field skills provide bonuses when Might Guy is near the range of the character in combat.
Rarity | Might Guy's Field Skill |
---|---|
5★ | Boosts critical rate by 1-1.5x. |
6★ | Boosts critical rate by 1.5-2x. |
Buddy skill is applied when Might Guy is paired with the main attacker.
Rarity | Might Guy's Buddy Skill |
---|---|
5★ | Boosts critical rate by 2x. |
6★ | Boosts critical rate by 2.5x. |
Sync Skills
Affiliation | 1 | 2 | 3 |
---|---|---|---|
Hidden Leaf | Sync with Body - Boosts attack by 100/200. | Sync with Hidden Leaf - Boosts attack by 125/250. | Sync with Mid and Long Range - Boosts attack by 125/250. |
Abilities
Attack Boost
Boosts attack by 100Attack Boost
Boosts attack by 100Attack Boost
Boosts attack by 100Attack Boost 200
Boosts attack by 200.Attack Boost 200
Boosts attack by 200.
Awaken
Awaken to 6★, costs 28000 ryo



