|Hit Count: 1|
|Clematis Dance: Vine
Hit Count: 10
5.3x attack toward 1 enemy(s) in range and 60% chance of immobilization for 2 turn(s).
Hit Count: 13
10.3x attack toward all enemies in range removes perfect dodge and gives you 10% damage reduction for 5 turn(s).
Kimimaru is a Long-range unit with decent HP and good attack.
|Perfect dodge attacker and has immobilize||Poor health for a better attack stat|
|AoE Ultimate||Needs 3 skill up for the nullify type disadvantage|
Kimimaro is a Skill unit with null-ability to type disadvantages. His jutsu can hit around 10k normal and 16k bonus element. His ultimate can hit around 21k normal and 31k bonus element.
Stats / Character Cost
|Max Rarity||Element||Range||Max HP||Max ATK||Luck|
Field skills provide bonuses when Kimimaro is near the range of the character in combat.
|Rarity||Kimimaro's Field Skill|
|5★||28%-56% chance of attacking back when receiving an attack.|
|6★||30%-60% chance of attacking back when receiving an attack|
Buddy skill is applied when Kimimaro is paired with the main attacker.
|Rarity||Kimimaro's Buddy Skill|
|5★||Boosts critical rate by 2.25x.|
|6★||Boosts critical rate by 2.5x.|
|Sound||Sync With Long Range - Boosts attack by 150/300.||Sync with Skill - Reduces damage taken by 15%.||-|
- Attack Boost 200
Boosts attack by 200.
- Critical Rate Boost 2x
Boosts critical rate by 2x.
- Nullifies Element Affinity-based Damage Reduction
Nullifies Element affinity-based damage reduction
- 20% 0 Chakra Required for Ninjutsu
20% chance to reduce chakra consumed by Ninjutsus to 0.
- Chakra Recovery when receiving direct attacks.
5% chance of restoring 1 Chakra Gauge when receiving direct attacks.
Awaken to 6★, costs 28000 ryo