He is best used on field for constant healing every turn for allies near him. He can also immobilize enemies with his ninjutsu.
|Heal's nearby allies every turn||High chakra cost (6) for a low attack power single target ninjutsu|
|Single target ninjutsu can immobilize an enemy||Immoblization is only 15% chance|
|Balanced health and attack stats|
Stats / Character Cost
|Max Rarity||Element||Range||Max HP||Max ATK||Luck|
Field skills provide bonuses when Haku is near the range of the character in combat.
|Rarity||Haku's Field Skill|
|4★||Recovers 110 - 160 HP each turn.|
|5★||Recovers 120 - 170 HP each turn.|
Buddy skill is applied when Haku is paired with the main attacker.
|Rarity||Haku's Buddy Skill|
|4★||Boosts ATK by 70.|
|5★||Boosts ATK by 95.|
|None||Sync With Mid Range - Boosts attack by 75 (150).||-||-|
- Attack Boost
Boosts attack by 100
- Attack Reduction Boost
Boosts rate of attack reduction by 10%
- Health Recovery Sealing Attack
Has a chance to seal health recovery when attacking
- Immobilization Rate Boost
Boosts rate of immobilization by 10%
Awaken to 5★, costs 20000 ryo