Special thanks to antonlabz for making this wonderful video. I have transcribed his video for those that want to read it.

Overview

Hello friends and welcome to the Naruto Blazing Ninja Road (Season 3) Guide. Before you read the guide watch the video above. I’m going to be giving a run down of every aspect of the video so you can always come back to this for better reference.

Preface

The preface is to give a little information before jumping into the raid

Differences from Season 2

  • This season introduces first time MAP Clear rewards
  • MAP 5 – 1000 Granny Coins
  • MAP 10 – 2000 Granny Coins
  • MAP 15 – Activation Shard
  • MAP 20 – 5000 Granny Coins

The Activation Shard

This is a new item introduced that allows you to obtain a second Acquisition Stone by fusing 5 into 1 (6 total), similar to awakening a 3 star scroll to 4 star.

The first is obtained from MAP 15 first clear and the rest can be bought from Granny Shop for 100k each.

  • The bosses are Body
  • The overall first time clear of all maps is still one Acquisition Stone
  • The granny shop exclusive unit is Konan

Field Effects

Poison – Deals damage every turn as long as you are standing in it

Chakra Recovery – Recovers extra Chakra on your next turn if you are standing in it

Chakra Reduction – Eats your Chakra on your next turn if you are standing in it

Immobilization – Immobilizes you every turn as long as you are standing in it

Rare Map

You have a chance of encountering the rare maps on stages 4,7,13 and 18.

Team Setup

This section is to show some suggestions for good team setups to use in the raid. They are not required by any means only meant to be used as suggestions.

Team 1 – BOSS

Bring your strongest Skill Units

Hanzo 

  • Has both Single Target and AoE
  • Ultimate Jutsu can inflict Slip Damage

Hashirama Senju

  • Very strong when max LB’d and abilities
  • Higher damage Per Chakra (DPC) on Jutsu against single targets
  • AoE Ultimate Jutsu with Immobilization against groups

Itachi Uchiha

  • Like Hanzo, he is Mid ranged and won’t have issues attacking BOSSES normally
  • Both Jutsu are AoE
  • Has Attack Reduction which is more useful than Jutsu Sealing against big BOSSES

Healers

A good balance of healing is recommended

Sakura

  • Both forms of passive healing (Field/Buddy)
  • High chance of slip damage on Jutsu

Kabuto

  • Technically not a F2P unit but there isn’t one with a healing jutsu yet, so this is the closest thing
  • Field healing for stalling

Team 2 – AoE

 

Try to bring 1 strong Long range Ultimate.

Pain

  • Very strong Long ranged unit with neutral typin
  • Both jutsu are AoE
  • Ultimate Jutsu is a Long ranged circle
  • Can also pull units closer

Kisame

  • Decently strong Mid range F2P unit
  • Has AoE on both Jutsu
  • Small chance to seal which can be helpful

Deidara

  • Long Ranged Unit
  • Ultimate jutsu is also long ranged
  • Both jutsu are AoE

Jiraiya

  • Universally the best F2P AoE Unit
  • Long ranged jutsu w/ Slip Damage and Immobilize
  • The healer for this team

One of your units in this team should either have Perfect Dodge or Barrier.

Sasuke Uchiha

  • Has perfect dodge and is a strong unit in general
  • Ultimate Jutsu is a nuke if needed
  • MUST be in 1st (left) party (you’ll see why)

Team 3 – Ultimate AoE

All your strongest AoE nukers with large hit boxes go here. No need for healers

Nagato

  • Long ranged AoE Ultimate Jutsu
  • High multiplier + neutral typing means there won’t be uneven spread of damage

Danzo

  • Ultimate Jutsu is mid ranged but very strong
  • Similar to Nagato, he’s got neutral typing

Yugito

  • Her Ultimate hit box is a HUGE rectangle
  • Also has Attack Reduction which is nice

Naruto

  • Ultimate hit box isn’t has big as Yugito’s but still very big
  • Very strong long ranged unit

The last 2 slots are sort of fillers and can be used with whatever remaining F2P Skill units to help against the final BOSS.

Stage 1

7x Body Mobs

165 – 180 Damage

Take out your Ult AoE team and Stall for Ultimates before moving on.

Stage 2

Immobilization (1 Turn) – Spawns in the middle after 2 turns. Lasts 3 turns, disappears for 2 turns, then repeats.

4X Skill Mobs

180 Damage Each

Another easy stage so it doesn’t matter much, but stay away from the middle so you don’t get immobilized. Switch to your AoE Team and just clear it fast.

You’ll build your Chakra naturally over the course of clearing multiple stages so there’s no need to stall yet.

Stage 3

Chakra Reduction (2 Chakra) Lasts 3 turns

Chakra Rcovery (1 Chakra) Lasts 3 turns

Constantly switches between the two field effects.

Naruto

  • 9600 HP
  • 230 Damage
  • Long
  • Rasengan (Single 680, Knockback)

Sasuke

  • 9600 HP
  • 230 Damage
  • Long
  • Chidori (Single 805, Knockback)

Again, no need to stall. Just clear and move on. If for some reason you still want to then stay in the top left/bottom right.

Stage 4

Poison (300 Damage) – Spawns at the top after 2 turns. 3 more turns after that, the rest of the stage will be covered in poison.

Yoroi

  • 5600 HP
  • 200 Damage
  • Mid

Kabuto

  • 5600 HP
  • 200 Damage
  • Mid

Misumi

  • 5600 HP
  • 200 Damage
  • Mid

You can’t stall here anyways because of the Poison, so clear it and move on. Even if you get Rare Map, the poison will still hinder you.

Stage 5

Matabi (Main Body)

  • 54,000  HP
  • 170 Damage

Normal Attack – Cat Brazier

DANGER – Tailed Beast bomb (200 Damage)

Post boss Buff – Double Chakra regeneration for 6 turns.

So easy you don’t need to use Jutsu. Finally switch to your BOSSING team and clear with normal attacks.

Stage 6

5x Body Mods

  • 220 Damage
  • Some have AoE Jutsu that deal 380 – 400 Damage with Slip Damage

Use the same team again and clear with normal attacks. No need to stall.

Stage 7

Poison (100 Damage) – Spawns whole map after 9 turns

Raikage

  • 25 HP
  • 300 Damage
  • Mid
  • Lightning Straight (Single target, 1500 Damage, Knockback)
  • He only takes 1 damage unless hit with a very strong Wisdom Jutsu
  • He switches to normal attacks after using Lightning Straight

Not worth using Jutsu on him. He’ll die before he gets a chance to attack you just spam him with normal attack combos. Same team again, you’ll have your Ultimates up by this stage.

Stage 8

Wave 1

2x Heart Mobs

4x Mobs (Skill/Body/Bravery/Wisdom)

Wave 2

2x Heart Mobs

2x Skill Mobs

3x Mobs (Body/Bravery/Wisdom)

Wave 3

2x Heart Mobs

2x Skill Mobs

2x Mobs (Body/Bravery)

2x Wisdom Mobs

Switch to AoE team and use this stage to finish building their chakra. Don’t hesitate to use jutsu, stall at end if needed.

Note that next stage you will need a large AoE nuke immediately, so if possible end here so it will immediately start the next round with Pain.

Stage 9

Lee

  • 14,500 HP
  • 175 Damage
  • Mid
  • AoE (350 damage)

Kiba

  • 14,500 HP
  • 175 Damage
  • Mid
  • AoE (390 damage)

Hinata

  • 14,500 HP
  • 175 Damage
  • Short
  • AoE (530 damage)

TenTen

  • 14,500 HP
  • 175 Damage
  • Long
  • AoE (385 damage)

Shino

  • 14,500 HP
  • 175 Damage
  • Long
  • AoE (350 damage)

Neji

  • 14,500 HP
  • 175 Damage
  • Short
  • AoE (530 damage)

They have A LOT of field healing and ATK boosts stacked between themselves. That being said, you will be destroyed if they get a chance to attack you with everything stacked.

Nuke them ASAP.

If you choose to stall here, you can get by with leaving 1 alive.

Stage 10

Nine Tails (Main Body)

  • 63,000 HP
  • Normal Attack – Nasty Tails (1150 Damage)
  • DANGER – Tailed Beast Bomb (690 Or 920 damage)

Post Boss Buff – Double damage for 6 turns.

His attack patterns are very predictable and easily avoided. The damage and area hit of Tailed Beast Bomb alternate each time it’s used, but generally hit the bottom half.

As long as he shows “DANGER” Stay near the top. If there is no warning sign, move to the left wall.

Can be killed with normal attacks but feel free to use jutsu to speed things up.

Stage 11

Shikaku

  • 4500 HP
  • 200 Damage
  • Mid
  • Single (840 damage)

Inoichi

  • 4500 HP
  • 200 Damage
  • Mid
  • 15% Attack Reduction (12 Turns)

Tsume

  • 4500 HP
  • 200 Damage
  • Mid
  • AoE (460)

Shibi

  • 4500 HP
  • 200 Damage
  • Mid
  • AoE (580 Damage)

Hiashi

  • 4500 HP
  • 200 Damage
  • Mid
  • Single (460 damage)

Choza

  • 4500 HP
  • 200 Damage
  • Mid
  • AoE (500 Damage)

They have high defense so you have to nuke them to kill them. I would not suggest stalling here as that would mean you need to waste another jutsu to kill he last enemy.

It’s better to preserve the double damage buff for later stages anyways so clear this stage with one Long ranged jutsu and move on. Switch to Ult AoE Team and use up one of your Long ranged Nukes.

Stage 12

Mei

  • 23,000 HP
  • 270 Damage
  • Long
  • Acid Explosion (AoE 810)

Gaara

  • 23,000 HP
  • 270 Damage
  • Long
  • Grand Prison Spear (Single 810)

Ohnoki

  • 23,000 HP
  • 270 Damage
  • Long
  • Atomic Dismantling (AoE 810)

Back to AoE Team. Generally speaking, you want to kill 2 off ASAP so they don’t give you all kinds of unwanted debuffs. With the damage buff active, you should be able to kill them quite easily with just normal jutsu.

Stage 13

Hanzo

  • 23,500 HP
  • 250 Damage
  • Mid

Gozu

  • 23,500 HP
  • 200 Damage
  • Mid

Meizu

  • 23,500 HP
  • 200 Damage
  • Mid

Their Field Skill deal damage to you at the start of every turn. The closer you are, the more damage.

If you followed my method up til now, you should have a few turns of the double damage buff left. Spend 1 turn letting them group up, then the final turn of the buff killing Hanzo + 1 other enemy.

Bring your AoE Team again so that you can finally refill your chakra before moving on.

Stage 14

Kidomaru

  • 27,500 HP
  • 200 Damage
  • Mid
  • Spider War Bow (Single 400)

Jirobo

  • 27,500 HP
  • 200 Damage
  • Mid
  • Arhat Fist (AoE 400)

Sakon

  • 27,500 HP
  • 200 Damage
  • Mid
  • Raksasha (Single 400)

Tayuya

  • 27,500 HP
  • 200 Damage
  • Mid
  • Demon Flute (AoE 400)

Kimmimaro

  • 27,500 HP
  • 200 Damage
  • Mid
  • Clematis Dance: Flower (Single 400)

They really love big groups of enemies this season. Bring your AoE Team and kill them all but one, then stall chakra.

Do not hesitate to use Ultimates if it guarantees you killing them.

Stage 15

Shukaku (Main Body)

  • 113,000 HP
  • Air Bullet (2560 Damage)

Hand

  • 65,000
  • Sand Shuriken (300 Damage)

Arm

  • 65,000 HP
  • Sand Shuriken (300 Damage)

Post Boss Buff – Double Chakra regeneration for 10 turns.

IMO this is the hardest stage of season 3, purely because of the fact that you are forced to take damage almost every turn and it’s not worth taking out the body parts.

Each body part attacks a certain part of the map, represented nicely by the order they are in. Head attacks top, Hand attacks middle, Arm attacks bot.

Air Bullet (Top) hits the hardest, and Sand Shuriken (Bot) is the most frequent. For stalling/healing, stay in the middle.

You will be forced to take hits from Air Bullet though since you need to be in range to hit the Main Body. Slip Damage is a great weapon here.

Be sure to have one unit at 2 Chakra away from Ultimate Jutsu before clearing, so that they can use it next stage (With the help of the boss buff).

Stage 16

Wave 1

Naruto

  • 25,700 HP
  • 240 Damage
  • Mid
  • Naruto Uzumaki 2K Barrage (Single 720)

Naruto

  • 25,700 HP
  • 240 Damage
  • Mid
  • Giant Rasengan (Single 840)

Naruto

  • 25,700 HP
  • 240 Damage
  • Mid
  • Summoning: Gamabunta (AoE 720)

Naruto

  • 25,700 HP
  • 240 Damage
  • Mid
  • Harem Jutsu (ATK boost)

Naruto

  • 25,700 HP
  • 240 Damage
  • Mid
  • Rasnengan (single 720)

Naruto

  • 25,700 HP
  • 240 Damage
  • Mid
  • Fox’s Claws (AoE 840)

Wave 2

Sage Mode Naruto

  • 25,700 HP
  • 240 Damage
  • Mid
  • Rasen Shuriken (Single 1400)

You definitely want to kill Naruto first…..

All jokes aside this is a great stage for you to refill your Chakra on your BOSS team, so kill as many Narutos as you can before leaving one to stall on.

When you’re almost full, Proceed to Sage Mode Naruto. His attacks don’t hurt that much if you tank it with the right units and have good healing.

Again, you want to wait for Ultimates before moving on.

Stage 17

Bee

  • 25,500 HP
  • 235 Damage
  • Mid
  • Acrobat (Single 702, Chakra Block)

Gaara

  • 25,500 HP
  • 235 Damage
  • Mid
  • Sand Prison (AoE 470, Seal)

Naruto

  • 25,500 HP
  • 235 Damage
  • Mid
  • Fox’s Claws (AoE 470, Immob)

Yugito

  • 25,500 HP
  • 235 Damage
  • Mid
  • Cat Claw (AoE 705, ATK Reduc.)

Utakata

  • 25,500 HP
  • 235 Damage
  • Mid
  • Bubble Jutsu (Single 705, Slip DMG)

All status ailments listed last 5 turns. Some of them use their Ultimates right after the jutsu. If an enemy’s Jutsu inflicted a status ailment on you, their Ultimates will do 1800 Damage instead.

Bring your AoE Team. Kill 4 of them ASAP then stall on the last. In my experience, Utakata is the best to leave alive since his Slip Damage almost never procs.

IMPORTANT – Before you end the stage, make sure CM2 Sasuke is on the field and has his perfect dodge active.

Stage 18

Itachi

  • 24,500 HP
  • 200 Damage
  • Mid
  • Tsukiyomi (AoE 600)

Kisame

  • 24,500 HP
  • 200 Damage
  • Short
  • Super Shark Bomb Jutsu (AoE 600)

Sasori

  • 24,500 HP
  • 200 Damage
  • Long
  • Iron Sand: Unleash (AoE 600)

Hidan

  • 24,500 HP
  • 200 Damage
  • Short
  • Soul Hunt (Single 400)

Deidara

  • 24,500 HP
  • 200 Damage
  • Long
  • C3 (AoE 700)

Madara

  • 24,500 HP
  • 200 Damage
  • Mid
  • Majestic Destroyer Flame (AoE 800, Push)

Kakuzu

  • 24,500 HP
  • 200 Damage
  • Short
  • Searing Migraine (AoE 700)

Tobi

  • 24,500 HP
  • 200 Damage
  • Long
  • Minefield Great Flame Jutsu (AoE 500)

Konan

  • 24,500 HP
  • 200 Damage
  • Long
  • Shikigami Dance (AoE 400)

Pain

  • 24,500 HP
  • 200 Damage
  • Long
  • Almighty Push (AoE 700, Push)

They all use their jutsu after 4 turns.

Yep, you fight the whole Akatsuki gang. As scary as it looks, it’s pretty easy to clear. Take out the team you’ve been saving this whole time (Ult AoE Team) and unleash hell upon them.

Stage 19

Hidan

  • 56,000 HP
  • 325 Damage
  • Mid
  • Death Possession Blood (99% HP)

Kakuzu

  • 56,000 HP
  • 325 Damage
  • Mid
  • Weird Mask Blast Flame (AoE 975)

Hidan Spawns alone. Kakuzu spawns after 1 turn. Hidan Pre-emptively uses Death Possession Blood on your middle unit (left column)

Hidan’s Preemptive can be blocked by perfect dodge, barrier or substitution. If you did what I said and kept CM2 Sasuke’s buff active, you will be able to avoid the 99% HP cut. Kill them both.

Stage 20

Orochimaru

  • 58,000 HP
  • 280
  • Mid
  • Mandara’s Formation (AoE 840)

Manda (Main Body)

  • 165,000 HP
  • Fangs (AoE 1575, Slip Damage)

Tail

  • 165,00 HP
  • Snake Spear (AoE 800, Slip Damage)

Fangs hits top of head and under. Snake Spear aims randomly.

Don’t bother aiming for the tail. Do not get hit by Fangs if you can help it, it hurts.

One method is to lure Orochimaru to the top (where Fangs can’t hit you) and kill him first, then Manda.

The method I used here is to bring out all your previous teams and throw everything you have at them before dying and switching to the next team (aka YOLO them).

By the time you bring your actual BOSSING team, he should be low.

  • Ricsi Milu

    Thank you ! Help me a lot 😀

  • Defaes

    Is Deidara ephemeral art a good alternative for Naruto 3 tails?

    I only have level 100 for that Naruto.

  • Killer B

    A tip for those who think Stage 15 (Shukaku) is the toughest. Well it’s the easiest, you can do infinite stall there.
    Use your Skill team’s ultimate attacks on the middle bar and deplete it to 0. Then you can stall at the area the bar was beside its hand. Keep stalling and hitting the main bar at the top. You’ll leave this stage with max Chakra and health for sure.