Special thanks to antonlabz for making this wonderful video. I have transcribed his video for those that want to read it.

Overview

Hello friends and welcome to the Naruto Blazing Ninja Road (Season 2) Guide. Before you read the guide watch the video above. I’m going to be giving a run down of every aspect of the video so you can always come back to this for better reference.

Preface

The preface is to give a little information before jumping into the raid

Differences from Season 1

  • Bosses are Heart
  • Rare map are on stages 4, 7, 13 and 18

Field Effects

  • Poison – Damage every turn as long as you’re standing in it
  • Chakra Recovery – Restores extra chakra on your next turn if you are in it
  • Chakra Reduction – Reduces your chakra on your next turn if you are in it

Team Setup

This section is to show some suggestions for good team setups to use in the raid. They are not required by any means only meant to be used as suggestions.

For Attackers

  • Preferably at least 3 Body units
  • Slip Damage/Attack Reduction
  • Strong nuking capabilities

For Healers

  • 1 is enough, so you can focus on attackers
  • Passive healing is recommended

Team 1 – Bossing

Sakura

  • Field and Jutsu Heals
  • Basically  an upgraded version of Wisdom Kabuto

Team 2 – AoE

Jiraiya

  • Large range AoE Jutsu
  • Immobilize and Slip Damage
  • Buddy Heal

Tayuya

  • Both jutsu are large range
  • Seal and Immobilize

Iruka

  • Decent ranged jutsu
  • Slip Damage
  • Immobilize on Ult if needed

Rin and Sakura

  • Both have Field/Buddy Heals
  • Rin can heal with Jutsu

Team 3 – Stage 19

Sasuke CM

  • Dedicated dodger

Sasuke

  • Can break barriers
  • Is a Bravery nuker

Chiyo and Kakashi

  • Chiyo is farmable
  • Kakashi is an older unit
  • Both are Bravery Nukers

Sakura

  • Has passive healing and slip damage (Great for stage 19)

Requirements

  • Dedicated dodger
  • Strong Bravery nukers
  • Passive healing
  • Actual healer

Stage Info

Stage 2

Minato

  • 4500 HP
  • 180 ATK
  • Mid
  • Single target 450 damage, knocks back

Naruto

  • 4500 HP
  • 180 ATK
  • Mid
  • AoE 550, Knocks back

Next team out, stall for chakra and move on

Stage 3

Chakra Reduction  (3 Chakra)/1 mob of every element type, 160 damage each

Bring out your last team, kill all but one, stall for chakra, move on. And be careful not to accidentally stand in the chakra reduction field.

Stage 4

Chakra Reduction (2 Chakra) Will spawn in all four corners after 4 turns

4 Body Mobs

  • 3100 HP Each
  • 90 damage each
  • Mid Range

All of your teams should be at full chakra by this point. This is a bad stage to stall on in any way because of the chakra reduction. Clear it and move on.

Stage 5(BOSS)

Manda

  • 65,000 HP
  • Fangs 300 Damage + Slip Damage

He only has 1 body part unlike his raid counter part. Similarly, only has 1 attack and it’s avoidable by hugging the top. Normal jutsu and attack will do just fine here.

Post Boss Buff – Double damage for 10 turns

Stage 6

5 Bravery and 5 Wisdom mobs, 120 damage each. Just bring out the same team and use this stage to refill chakra.

Stage 7

Sai

  • 17,000 HP
  • 170 ATK
  • Long
  • Single 425 damage

Tenten

  • 17,000 HP
  • 170 ATK
  • Long
  • AoE 425 + slip damage

Karin

  • 17,000 HP
  • 170 ATK
  • Long
  • AoE 340 Damage

Gengo

  • 17,000 HP
  • 170 ATK
  • Long
  • Single 425 Damage + Immobilize

Bring out your AoE team and kill all but one. Karin is recommended. Refill chakra

Stage 8

Iruka

  • 17,000 HP
  • 175 ATK
  • Long
  • AoE 300 damage + Slip Damage

Jiraiya

  • 17,000 HP
  • 175 ATK
  • Long
  • AoE 250 Damage + Slip Damage

Naruto(Sexy Jutsu)

  • 18,000 HP
  • 175 ATK
  • Long
  • AoE ATK boost every 2 turns

Konohamaru

  • 17,000 HP
  • 175 ATK
  • Long
  • AoE 525 damage + slip damage

Same team, kill all but one. Jiraiya or Iruka recommended.

Stage 9

Yoroi

  • 18,500 HP
  • 190 ATK
  • Mid
  • Single 457 Damage/Seal

Kisame

  • 18,500 HP
  • 190 ATK
  • Mid
  • AoE 475 damage/switch block

Shikmaru

  • 18,500 HP
  • 190
  • Mid
  • Single 760/Immobilize

Kankuro

  • 18,500 HP
  • 190
  • Mid
  • Single 457.Slip damage

Kakashi

  • 18,500 HP
  • 190 ATK
  • Mid
  • AoE 418 damage/Attack reduction

Same strategy as the last two stages.

Stage 10(BOSS)

Matabi Main Body

  • 74,000 HP
  • Tailed beast ball 525 Damage

Forehead

  • 35,000 HP
  • Swipe 300 damage

Matabi doesn’t have a tail unlike its raid counterpart. This means that the top left is immediately a safe zone. So similar to Manda, spamming your normal jutsu and then normal attacks is good enough. I recommend doing this because you need your chakra for the next stage.

Stage 11

Jirobo

  • 23,000 HP
  • 240 ATK
  • Mid
  • Barrier

Kidomaru

  • 23,000 HP
  • 240 ATK
  • Mid
  • Barrier

Use the same team, kill one. HP and Chakra bottles constantly spawn at max growth so HP and Chakra management shouldn’t be an issue. Move to the next stage after refilling

Stage 12

Naruto

  • 27,000 HP
  • 220 ATK
  • Mid
  • Single 1100 damage

Sasuke

  • 27,000 HP
  • 220 ATK
  • Mid
  • Single 1100 Damage

Sakura

  • 27,000 HP
  • 220 ATK
  • Mid
  • AoE 990 Damage

AoE team, Group them first, then kill of Naruto and Sasuke. Stall on Sakura before moving on.

Stage 13

Poison area (300 Damage)

Neji

  • 32,000 HP
  • 190 ATK
  • Mid
  • AoE 570 damage + Knocks back

Hinata

  • 32,000 HP
  • 190 ATK
  • Mid
  • AoE 570 damage + Knocks back

Their Juts are long ranged. They will alternate between using their jutsu on the spot, and aiming it at you.

This stage is much easier if you can either Immobilize or Seal them. Either way this stage is too dangerous to stay in, so you wanna kill them ASAP.

Stage 14

Zabuza

  • 28,000 HP
  • 200 ATK
  • Mid
  • Single 1400 damage + Heals himself

Haku

  • 28,000 HP
  • 200 ATK
  • Mid
  • AoE 1000 Damage

They can counter you for 1000 damage. The closer you are, the higher chance of being countered.

Bring the same team and kill Zabuza first. Since you couldn’t stall on the last stage, stall on Haku just make sure not to group up.

Stage 15(BOSS)

Gamabunta

  • 130,000 HP
  • Water Bullet 444 damage

Forehead

  • A Lot of HP
  • Slash 444 Damage

Arm

  • 500,000 HP
  • Slash 444 Damage

The arm slashes every turn. The forehead slashes every 2 turns.

This is where it starts getting hard. The Water Bullet only hits the middle section of the map while the others are full map attacks. Avoid if you need to.

Don’t hesitate to go HAM on him since you’ll restore all chakra next stage anyways. Don’t make the mistake of holding back, heal if you need to.

Next stage you’ll be preemptively hit by Itachi so make sure your Body units are on the field before clearing.

Stage 16

Poison (500 damage) Spawns after 24 turns covering the whole map.

Itachi

  • 30,000 HP
  • 250 ATK
  • Long
  • Tsukuyomi 1125 damage + Dodge

Sasuke

  • 30,000 HP
  • 285 ATK
  • Short
  • Perfect dodge, Chidori 1425 Damage

Obito

  • 30,000 HP
  • 285 ATK
  • Short
  • Perfect dodge, Fireball 989 Damage

Madara

  • 30,000 HP
  • 250 ATK
  • Long
  • Susano’o: Split AoE 1750 damage + dodge

Itachi uses Tsukuyomi preemptively. Sasuke puts up dodge preemptively.

Use BOSSING team again. Wave 1 will split off, just wait for their dodges to run out then nuke them. Wave 2 you have to kill Madara immediately.

Whittle down Obito’s HP until it’s really low, so you can kill him at any time before the poison spawns. Leave 1 chakra bottle.

Stage 17

Poison (500 damage)

  • No poison initially
  • Spawns after 4 turns in top and bottom left
  • Repeats corner switching 2 more times
  • No poison for 4 turns
  • Poison in all 4 corners for 4 turns (has gaps)
  • Repeat whole process

Sakon

  • 38,500 HP
  • 265 ATK
  • Mid
  • Single 795 damage + Knocks back

Kiba

  • 38,500 HP
  • 265 ATK
  • Mid
  • AoE 597 Damage + Knocks back

Temari

  • 38,000 HP
  • 265 ATK
  • Mid
  • AoE 597 damage + Knocks back

You do not want to be here long. Use your AoE team and spam them as much as possible. Seal/Immobilizing them will be safer, but their normal attacks still hurt, especially since you’ll probably be bunched up due to the poison.

Stage 18

Poison (1000 damage)

Tsunade

  • 45,000 HP
  • 320 ATK
  • Mid
  • Single 1600 damage

Jiraiya

  • 45,000 HP
  • 320 ATK
  • Mid
  • Single 1600 Damage

Orochimaru

  • 45,000 HP
  • 320 ATK
  • Mid
  • Aoe 1600 damage

They preemptively boost their attack. They will take 0 damage and reflect any damage done to them unless you attack with Body units.

Bring your BOSSING team since it will likely consist of Body units. Don’t hesitate to use your ultimates to kill them faster. Leave 1 alive and stall for everything.

Stage 19

Chakra Recovery (2 Chakra)

Gaara

  • 100,00 HP
  • 160 ATK
  • Mid
  • Barrier

Tobirama

  • 100,00 HP
  • 160 ATK
  • Mid
  • Barrier, Aoe 480 Damage

Chiyo

  • 100,00 HP
  • 160 ATK
  • Mid
  • Barrier

Gaara preemptively puts up barrier. They will stop making barriers under 50% HP.

The longest/most annoying stage. The general strategy is to pick them off.

  • 1 Unit tanks them in the bottom
  • The other 2 stay in the top left and recover Chakra/HP
  • Nuke, go back to top left, repeat
  • Once on of them is dead, switch to next one, it gets easier

Slip damage is pretty effective here since it goes through barriers and they have a load of HP. Kill Tobirama first since he has AoE.

Stage 20

Susano’o Main Body

  • 160,000 HP
  • Slash, sealing sword

Shield

  • 50,000 HP
  • Yata Mirror

Slash

  • AoE
  • 1120 Damage

Sealing Sword

  • Single target
  • 1760 Damage
  • Blocks buddy switching (10 turns)
  • Dose NOT seal/immobilize like Raid
  • Unavoidable, picks closest unit

Yata Mirror

  • Lasts 4 turns
  • Uses every 5 turns
  • Gives perfect dodge to both parts

Thankfully he isn’t as annoying as his Raid counterpart. You will have a 1 turn window where the perfect dodge runs out. Shield does need to be killed immediately, but preferably first.

Remember one of your units will be blocked from switching, make sure you rotate for what you need. Bottom left is safe zone.

Nuke, Stall, Repeat.

  • Lucky🍀

    Can I use rock lee eight gates and naruto one tail for bosses?

  • Mizukage

    Do you need a dedicated dodger for 19? What are other options

  • FLARE

    Can you help make up my teams. I really want to be able to get past map 15. Any help with setting up my teams would be appreciated.