Special thanks to antonlabz for making this wonderful video. I have transcribed his video for those that want to read it.
Hello friends and welcome to the Naruto Blazing Matatabi (Yugito Nii) S Rank Guide. Before you read the guide watch the video above. I’m going to be giving a run down of every aspect of the video so you can always come back to this for better reference.
So the first thing to note in the preface is all of the enemies are going to be Heart element. So it’s not a bad idea to abuse the triangle in this raid.
The map has Poison field effects so you’re constantly going to be dealing with health dropping. And you need to pick your team carefully for some characters can’t reach the Bosses parts.
First thing to note is that you don’t need to have this exact team to get through this raid. But I am going to base this off of the team setup used in the video above.
For your attackers there are a few things you’re going to want to look for to make the raid easier.
- Use Body characters for the element advantage
- Preferably have some characters with HP recover while walking
- And any attacker with big hit boxes
The above team is simply a suggestion and can be helpful if you have all those characters but you can use anyone you want. I’ll give some suggestions below.
- Very strong for long range
- Large Hit boxes
- Damage mitigation from abilities
- Strong against bosses with high HP
- Slip damage and good for multiplier on jutsu
- Low chakra cost
- Very strong + low unit cost
- Extremely spammable Jutsu
- Provides support as buddy with attack boost
Things to look out for with Attackers
- Any type but Skill
- Preferably Body type
- Emphasis on AoE
- Strong single targets are also welcomed
- Slip damage/Attack down
- High attack/Multipliers
- High field heal
- Wisdom reduction as Buddy
- Very low chakra cost
- Field Heal
- Low chakra cost as well
- Also low unit cost
This section is going to explain the stages with little detail. The full explanations will be below
- 3 Mobs
- Early Trigger: Bandit Lacky is killed any time but last
- Wave 2 will start spawning as mobs from Wave 1 are killed
- Normal Trigger: Bandit Lacky is killed last
- 3 Mobs
- Trigger: Clear previous wave
- 3 Mobs
- Yugito (RARE SPAWN)
Most important thing to note is to kill the Bandit Lacky last other wise it’s just going to be an annoying time. And if Yugito spawns, kill the mobs first.
Stall and Heal as much as possible. Nothing wrong with killing time to get more health just take your time in it.
Bandit Leader has an AoE that pushes you and this can be annoying due to the poison effect areas. Avoid those and if you’re pushed into them get out as fast as you can.
- 77,000 HP
- 400 damage
- AoE Jutsu (1200 damage) Also pushes you back
Proceed through the mobs as normal there is nothing different with them from the first wave. You don’t need to worry about conserving your jutsu either.
Yugito has high health so by the time you reach her and fight you’ll have your chakra recharged. But you’ll probably heave her beaten with normal attacks before that happens.
Stay away from the poison as much as possible. If she pushes you into it, just move away the next turn you get. This is where map movement/HP comes in handy.
Stall until you have full HP and Chakra for the start of the next stage.
- 185,000 HP
- “Tailed Beast Ball” 1575 Damage
- 200,000 HP
- “Feline Claw” 760 Damage
- 45,000 HP
- “Cat Brazier” 950 Damage
The first thing to do in this fight is to aim for the tail before anything. Get that down as fast as possible and you’ll be set for the fight.
Once the tail is gone you have a permanent safe spot in the top left of the screen. after that focus on the main body because if you leave it alone to long it’ll rampage and be a real hassle.
You can ignore the forehead for the most part and just pour all your damage into the main body. Really unloaded on it and spam any jutsu you can until it goes down.
Once the tail is gone there really isn’t any better strategy then straight attacking the main body. So just keep up with it and you’ll make it through.